head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A strategy wargame pairing turn-based management of feudal Japan with real-time mass battles.

Optimization · Pure Optimization
A turn-based Yakuza won by job-mastery and party-build routing.
Shogun: Total War leans Optimization (Pure Optimization); Yakuza: Like a Dragon leans Optimization (Pure Optimization).
Shogun: Total War leans a little harder on execution, though the gap is small.
Shogun: Total War
Real-time battle micro matters but pace is forgiving
Yakuza: Like a Dragon
Turn-based, minor positioning inputs
Shogun: Total War leans a little harder on reads, though the gap is small.
Shogun: Total War
Campaign AI daimyos follow mappable behaviors
Yakuza: Like a Dragon
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shogun: Total War
Fog of war and agent rolls hide information
Yakuza: Like a Dragon
Job ability and drop rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shogun: Total War
Campaign economy, army composition and terrain are deeply solvable
Yakuza: Like a Dragon
Job mastery and party-build routing central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.