head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A side-scrolling shooting test layered over loot-driven loadout optimisation.

Optimization · Practiced Mastery
A cyberpunk twin-stick action RPG about indentured workers shooting up a collapsing arcology.
Shoot Many Robots leans Execution (Practiced Mastery); The Ascent leans Optimization (Practiced Mastery).
Shoot Many Robots leans a little harder on execution, though the gap is small.
Shoot Many Robots
Run-and-gun aiming and dodging carry every level
The Ascent
Twin-stick aiming with cover-height shooting
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shoot Many Robots
Robot hordes follow scripted behaviours, never adapting
The Ascent
Gangs follow scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shoot Many Robots
Random loot drops shape each build's options
The Ascent
Loot drops vary builds
The Ascent leans a little harder on optimization, though the gap is small.
Shoot Many Robots
Gear and stat loadout tuning gates harder difficulties
The Ascent
Augments, gear levels, and builds carry
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.