head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A side-scrolling shooting test layered over loot-driven loadout optimisation.

Execution · Practiced Mastery
A co-op brawler testing modest combat execution and straightforward build progression.
Shoot Many Robots leans Execution (Practiced Mastery); The Lord of the Rings: War in the North leans Execution (Practiced Mastery).
Shoot Many Robots leans a little harder on execution, though the gap is small.
Shoot Many Robots
Run-and-gun aiming and dodging carry every level
The Lord of the Rings: War in the North
Melee timing and crit windows reward active hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shoot Many Robots
Robot hordes follow scripted behaviours, never adapting
The Lord of the Rings: War in the North
Orc hordes are scripted spawns, no adaptation
Shoot Many Robots leans a little harder on variance, though the gap is small.
Shoot Many Robots
Random loot drops shape each build's options
The Lord of the Rings: War in the North
Loot drops roll randomly across runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shoot Many Robots
Gear and stat loadout tuning gates harder difficulties
The Lord of the Rings: War in the North
Class skill trees and co-op role gearing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.