head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A comedic arcade shmup mixing bullet-hell dodging with randomized power-ups.

Execution · Practiced Mastery
Deliberate spatial puzzle-shooting stretched into randomised roguelike runs.
Shooting Stars! leans Execution (Pure Mechanics); SuperHot: Mind Control Delete leans Execution (Practiced Mastery).
Shooting Stars! leans a little harder on execution, though the gap is small.
Shooting Stars!
Bullet-hell dodging and aiming is the core skill
SuperHot: Mind Control Delete
Time-moves-when-you-move still demands precise spatial play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shooting Stars!
Enemies follow scripted patterns, no adaptation
SuperHot: Mind Control Delete
Red guys follow simple deterministic behaviour
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shooting Stars!
Randomized item drops shift each run heavily
SuperHot: Mind Control Delete
Roguelike runs randomise levels, hacks and spawns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shooting Stars!
Item synergies and survival routing reward planning
SuperHot: Mind Control Delete
Hack synergies and room-clear sequencing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.