head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A snowboarding sim testing precise trick execution and line memorization.

Execution · Pure Mechanics
Holding clean lines at speed through traffic on memorisable point-to-point roads.
Shredders leans Execution (Pure Mechanics); The Need for Speed leans Execution (Pure Mechanics).
Shredders leans a little harder on execution, though the gap is small.
Shredders
Precise trick timing, balance and landing control dominate
The Need for Speed
Holding racing lines at speed through traffic is the test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shredders
Mostly solo/coop, no adaptive opponent to predict
The Need for Speed
AI rivals and police follow fixed behaviour
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shredders
Slope conditions fixed, little randomness
The Need for Speed
Traffic patterns add mild run-to-run noise
Shredders leans a little harder on optimization, though the gap is small.
Shredders
Learning lines and trick combos for score routes
The Need for Speed
Track knowledge and car choice settle quickly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.