head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Deep empire optimisation over a hidden map against mappable AI.

Optimization · Pure Optimization
Industrial-era economy sim; pops and markets above all.
Sid Meier's Civilization IV leans Optimization (Pure Optimization); Victoria 3 leans Optimization (Pure Optimization).
Victoria 3 leans a little harder on execution, though the gap is small.
Sid Meier's Civilization IV
Turn-based clicks have no physical ceiling
Victoria 3
no reflex
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sid Meier's Civilization IV
Human multiplayer adds diplomacy reads; AI is mappable
Victoria 3
AI scripted, limited adaptation
Sid Meier's Civilization IV leans a little harder on variance, though the gap is small.
Sid Meier's Civilization IV
Map generation and unrevealed terrain drive early decisions
Victoria 3
events, market shocks
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sid Meier's Civilization IV
Tech paths, tile yields and expansion math dominate outcomes
Victoria 3
economy, pops, laws solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.