head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Long-horizon empire optimization over a randomly dealt but mappable map.

Optimization · Pure Optimization
An open-world mercenary management RPG with grid-based tactical battles.
Sid Meier's Civilization leans Optimization (Pure Optimization); Wartales leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sid Meier's Civilization
Turn-based clicking, zero physical demand
Wartales
Turn-based tactics; no dexterity involved
Sid Meier's Civilization leans a little harder on reads, though the gap is small.
Sid Meier's Civilization
AI leaders follow mappable personalities, not adaptive minds
Wartales
Bandit AI follows predictable scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sid Meier's Civilization
Map generation and combat rolls hide early information
Wartales
Loot, recruits, and region events add hidden state
Sid Meier's Civilization leans a little harder on optimization, though the gap is small.
Sid Meier's Civilization
Tech routing, expansion and economy are deeply solvable
Wartales
Party economy, professions, and positioning are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.