head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A 1960s rural Japan horror entry pairing stamina-based melee with creeping floral body horror.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
Silent Hill f leans Optimization (Practiced Mastery); Terraria leans Optimization (Pure Optimization).
Silent Hill f leans a little harder on execution, though the gap is small.
Silent Hill f
Stamina-based melee with dodges demands real timing
Terraria
Boss fights require dodging and aim under pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill f
Monsters follow fixed attack patterns
Terraria
Bosses use scripted attacks; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill f
First-run layouts and shrine choices hide information
Terraria
World seeds and loot drops randomized.
Terraria leans a little harder on optimization, though the gap is small.
Silent Hill f
Resource economy and boss patterns converge with study
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.