head to head
Silent Hill: HomecomingvsThe Legend of Zelda: Breath of the Wild
Silent Hill: Homecoming leans Optimization (Practiced Mastery); The Legend of Zelda: Breath of the Wild leans Optimization (Practiced Mastery).
Silent Hill: HomecomingThe Legend of Zelda: Breath of the Wild
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 1
The Legend of Zelda: Breath of the Wild leans harder on reads: Enemies follow fixed scripted behaviors.
Variance3 vs 2
Silent Hill: Homecoming leans harder on variance: First-run layouts and ambushes hide information
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

