head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A combat-free horror reimagining that profiles your psychology and reshapes the story around it.

Optimization · Systems & Chaos
Surviving 1000 randomised rooms by mapping each monster's fixed rules.
Silent Hill: Shattered Memories leans Optimization (Systems & Chaos); Spooky's Jump Scare Mansion leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill: Shattered Memories
Chase sequences need only basic evasion control
Spooky's Jump Scare Mansion
Chase sequences need only basic evasion movement
Silent Hill: Shattered Memories leans a little harder on reads, though the gap is small.
Silent Hill: Shattered Memories
Psych profiling reshapes content but is mappable, not adaptive
Spooky's Jump Scare Mansion
Specimens follow rules-based behaviour, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill: Shattered Memories
Profile-driven changes are hidden first time through
Spooky's Jump Scare Mansion
Random room draws and specimen spawns vary each descent
Silent Hill: Shattered Memories leans a little harder on optimization, though the gap is small.
Silent Hill: Shattered Memories
Chase routes and profile outcomes converge with knowledge
Spooky's Jump Scare Mansion
Learning each specimen's rules converges runs into routine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.