head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A small-plot city builder where specialization economics and traffic engineering decide success.

Optimization · Pure Optimization
An open-world mercenary management RPG with grid-based tactical battles.
SimCity (2013) leans Optimization (Pure Optimization); Wartales leans Optimization (Pure Optimization).
SimCity (2013) leans a little harder on execution, though the gap is small.
SimCity (2013)
Mouse planning; no dexterity demands.
Wartales
Turn-based tactics; no dexterity involved
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
SimCity (2013)
No opponent; multiplayer regions cooperate.
Wartales
Bandit AI follows predictable scripts
Wartales leans a little harder on variance, though the gap is small.
SimCity (2013)
Agent simulation quirks behave unpredictably.
Wartales
Loot, recruits, and region events add hidden state
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
SimCity (2013)
Specialization chains and traffic layouts reward systematic planning.
Wartales
Party economy, professions, and positioning are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.