head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A slow-burn space RTS blending 4X empire economics with massive real-time fleet battles.

Optimization · Pure Optimization
Managing galactic economy and fleet counters, with prediction mattering against humans.
Sins of a Solar Empire leans Optimization (Pure Optimization); Star Wars: Empire at War leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sins of a Solar Empire
Slow real-time pace keeps the APM ceiling modest
Star Wars: Empire at War
Some battle micro, but APM never dominates outcomes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sins of a Solar Empire
Multiplayer rivals adapt fleet compositions and timings
Star Wars: Empire at War
Multiplayer galactic feints and fleet composition mind-games matter
Sins of a Solar Empire leans a little harder on variance, though the gap is small.
Sins of a Solar Empire
Fog of war hides enemy buildup
Star Wars: Empire at War
Fog of war hides enemy fleets until scouted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sins of a Solar Empire
Economy, research and fleet counters dominate outcomes
Star Wars: Empire at War
Economy, tech order and counter-unit composition decide campaigns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.