head to head
Star Wars: Empire at War asks more than The Elder Scrolls V: Skyrim, and the gap is reads.

Optimization · Pure Optimization
Managing galactic economy and fleet counters, with prediction mattering against humans.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Star Wars: Empire at War leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Empire at War
Some battle micro, but APM never dominates outcomes
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Star Wars: Empire at War leans clearly harder on reads.
Star Wars: Empire at War
Multiplayer galactic feints and fleet composition mind-games matter
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Empire at War
Fog of war hides enemy fleets until scouted
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Star Wars: Empire at War leans a little harder on optimization, though the gap is small.
Star Wars: Empire at War
Economy, tech order and counter-unit composition decide campaigns
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.