head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A pure execution test of translating physical skating intuition into analog stick inputs.

Execution · Pure Mechanics
Tests twin-stick reflexes and threat triage under relentless arcade pressure.
Skate 3 leans Execution (Pure Mechanics); Super Stardust Ultra leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Skate 3
Analog stick flicks for trick inputs demand fine motor precision
Super Stardust Ultra
Twin-stick dodging through dense asteroid fields is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Skate 3
No adaptive opponent; competitive modes are score chases
Super Stardust Ultra
Waves are spawned patterns, not adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Skate 3
Physics jank can produce unexpected results on complex terrain
Super Stardust Ultra
Spawn timing varies slightly but is quickly familiar
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Skate 3
Trick selection and line routing benefit from planning but aren't deep systems
Super Stardust Ultra
Weapon choice and multiplier management refine scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.