head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.

Execution · Pure Mechanics
An on-rails aim-and-memorise test through fixed FMV sequences.
Sleeping Dogs leans Execution (Practiced Mastery); Star Wars: Rebel Assault leans Execution (Pure Mechanics).
Star Wars: Rebel Assault leans a little harder on execution, though the gap is small.
Sleeping Dogs
brawling and driving need timing/aim
Star Wars: Rebel Assault
On-rails aiming and dodge timing is the entire challenge
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
scripted enemy AI, no adaptation
Star Wars: Rebel Assault
Every sequence is pre-rendered and fixed
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
minor loot and traffic randomness
Star Wars: Rebel Assault
Nothing varies between attempts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
upgrade paths and mission routes solvable
Star Wars: Rebel Assault
Memorising each rail sequence's threats carries completion
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.