head to head
Smite asks more than Tooth and Tail, and the gap is optimization.

Execution · Grand Arena
A third-person MOBA where skillshot aim meets MOBA mind games.

Reads · Competitive PvP
Stripped-down RTS where fog of war and single-unit control reduce the game to reading opponent direction under uncertainty.
Smite leans Execution (Grand Arena); Tooth and Tail leans Reads (Competitive PvP).
Smite leans a little harder on execution, though the gap is small.
Smite
Third-person skillshots raise the aim floor.
Tooth and Tail
Single-unit control under fog maps precisely to mechanical skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Smite
Jungle invades and ganks require opponent modeling.
Tooth and Tail
Opponent faction and expansion direction must be constantly predicted
Tooth and Tail leans a little harder on variance, though the gap is small.
Smite
Buff timers and minor RNG only.
Tooth and Tail
Fog of war and food spawn placement create significant hidden info
Smite leans clearly harder on optimization.
Smite
Builds, relics, and rotations are theorycrafted.
Tooth and Tail
Factory sequencing and map choke selection are learnable but flexible
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.