head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Grand Arena
A third-person MOBA where skillshot aim meets MOBA mind games.

Execution · Grand Arena
Hero-driven squad RTS where wargear optimization and ability timing combine with reading aggressive opponents.
Smite leans Execution (Grand Arena); Warhammer 40,000: Dawn of War II leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Smite
Third-person skillshots raise the aim floor.
Warhammer 40,000: Dawn of War II
Hero ability activation and squad retreat timing are mechanically demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Smite
Jungle invades and ganks require opponent modeling.
Warhammer 40,000: Dawn of War II
Opponent army composition and hero focus must be predicted
Warhammer 40,000: Dawn of War II leans a little harder on variance, though the gap is small.
Smite
Buff timers and minor RNG only.
Warhammer 40,000: Dawn of War II
Retreat damage, wargear drops, and map control variance add uncertainty
Smite leans a little harder on optimization, though the gap is small.
Smite
Builds, relics, and rotations are theorycrafted.
Warhammer 40,000: Dawn of War II
Wargear builds and ability upgrade sequences are optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.