head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A surreal narrative-adventure title where exploration and light puzzle systems dominate.

Optimization · Systems & Chaos
Puzzle adventure about coaxing a giant half-tame creature through ancient ruins.
Smuta leans Optimization (Practiced Mastery); The Last Guardian leans Optimization (Systems & Chaos).
Smuta leans a little harder on execution, though the gap is small.
Smuta
light platforming/action control demands
The Last Guardian
Slow climbing and platforming, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Smuta
no adaptive opposing agent present
The Last Guardian
Trico is willful but not modeling you adversarially
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Smuta
surreal randomized events and outcomes
The Last Guardian
Trico's unpredictable compliance adds noise
The Last Guardian leans a little harder on optimization, though the gap is small.
Smuta
progression and puzzle-system solving
The Last Guardian
Environmental puzzles with intended solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.