head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Balancing ballistics execution with patrol timing to eliminate targets without triggering coordinated alerts.

Execution · Practiced Mastery
Patient ballistic aiming wrapped in plannable stealth positioning.
Sniper Elite 4 leans Execution (Practiced Mastery); Sniper Elite V2 leans Execution (Practiced Mastery).
Sniper Elite 4 leans a little harder on execution, though the gap is small.
Sniper Elite 4
Long-range ballistics, bullet drop, and wind compensation are the core demand
Sniper Elite V2
Ballistics-compensated long shots demand steady precise aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper Elite 4
Axis soldiers follow scripted patrol cycles without modelling the player
Sniper Elite V2
Enemy AI runs fixed alert routines
Sniper Elite 4 leans a little harder on variance, though the gap is small.
Sniper Elite 4
Wind direction and enemy patrol timing add first-run uncertainty
Sniper Elite V2
Wind and patrol details vary slightly per attempt
Sniper Elite 4 leans a little harder on optimization, though the gap is small.
Sniper Elite 4
Synchronised shot timing and route planning reward methodical preparation
Sniper Elite V2
Positioning, sound masking and route planning are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.