head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Balancing ballistics execution with patrol timing to eliminate targets without triggering coordinated alerts.

Execution · Practiced Mastery
Looking Glass's 1996 squad-command sim of powered-armor combat on alien battlefields.
Sniper Elite 4 leans Execution (Practiced Mastery); Terra Nova: Strike Force Centauri leans Execution (Practiced Mastery).
Sniper Elite 4 leans a little harder on execution, though the gap is small.
Sniper Elite 4
Long-range ballistics, bullet drop, and wind compensation are the core demand
Terra Nova: Strike Force Centauri
Piloting powered armor and aiming under fire is demanding
Sniper Elite 4 leans a little harder on reads, though the gap is small.
Sniper Elite 4
Axis soldiers follow scripted patrol cycles without modelling the player
Terra Nova: Strike Force Centauri
Enemy forces follow mission scripts, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper Elite 4
Wind direction and enemy patrol timing add first-run uncertainty
Terra Nova: Strike Force Centauri
Unknown enemy placements on first mission attempts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper Elite 4
Synchronised shot timing and route planning reward methodical preparation
Terra Nova: Strike Force Centauri
Squad orders, loadouts and approach routes are plannable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.