head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Balancing ballistics execution with patrol timing to eliminate targets without triggering coordinated alerts.

Execution · Practiced Mastery
FPS gunfights under roguelite loot variance and a compounding build system.
Sniper Elite 4 leans Execution (Practiced Mastery); Witchfire leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper Elite 4
Long-range ballistics, bullet drop, and wind compensation are the core demand
Witchfire
Gunplay and movement under pressure carry each expedition
Sniper Elite 4 leans a little harder on reads, though the gap is small.
Sniper Elite 4
Axis soldiers follow scripted patrol cycles without modelling the player
Witchfire
Enemies are scripted AI, never modelling you
Witchfire leans a little harder on variance, though the gap is small.
Sniper Elite 4
Wind direction and enemy patrol timing add first-run uncertainty
Witchfire
Run loot and arena spawns shuffle between expeditions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper Elite 4
Synchronised shot timing and route planning reward methodical preparation
Witchfire
Weapon unlocks, build paths and arsenal knowledge compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.