head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A cooperative puzzle game where players snip each other's paper characters into useful shapes.

Optimization · Pure Optimization
An open-world RPG whose min-maxable leveling and build system dominate over its clunky combat.
Snipperclips leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion Remastered leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Snipperclips
Cutting precise shapes takes some manual finesse
The Elder Scrolls IV: Oblivion Remastered
real-time combat but forgiving swings
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Snipperclips
Partners cooperate rather than oppose you
The Elder Scrolls IV: Oblivion Remastered
NPCs follow scripted AI packages
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Snipperclips
Puzzles are fixed and fully visible
The Elder Scrolls IV: Oblivion Remastered
loot/leveling has some randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Snipperclips
Each puzzle has discoverable shape solutions
The Elder Scrolls IV: Oblivion Remastered
leveling system, builds min-maxable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.