head to head
Soldier of Fortune: Payback asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
A gory budget FPS testing twitch aim through linear scripted firefights.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Soldier of Fortune: Payback leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Super Mario World leans a little harder on execution, though the gap is small.
Soldier of Fortune: Payback
Twitch gunfights against aggressive AI are the core
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Soldier of Fortune: Payback leans clearly harder on reads.
Soldier of Fortune: Payback
Multiplayer existed but campaign AI never adapts
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Soldier of Fortune: Payback
Linear levels hold few surprises
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Soldier of Fortune: Payback
Loadout picks add only a thin layer
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.