head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A gory budget FPS testing twitch aim through linear scripted firefights.

Execution · Practiced Mastery
Third-person action where Captain Titus chainswords through ork hordes without a cover system.
Soldier of Fortune: Payback leans Execution (Pure Mechanics); Warhammer 40,000: Space Marine leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Soldier of Fortune: Payback
Twitch gunfights against aggressive AI are the core
Warhammer 40,000: Space Marine
Melee-shooting flow and execution timing carry combat
Soldier of Fortune: Payback leans a little harder on reads, though the gap is small.
Soldier of Fortune: Payback
Multiplayer existed but campaign AI never adapts
Warhammer 40,000: Space Marine
Ork hordes follow scripted aggression
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Soldier of Fortune: Payback
Linear levels hold few surprises
Warhammer 40,000: Space Marine
Encounters are fixed and predictable
Warhammer 40,000: Space Marine leans a little harder on optimization, though the gap is small.
Soldier of Fortune: Payback
Loadout picks add only a thin layer
Warhammer 40,000: Space Marine
Weapon choice and fury management are simple to learn
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.