head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Wrangling high-speed 3D movement through fixed stages and boss scripts.

Execution · Pure Mechanics
Arcade racing lines and traffic-dodging reflexes on memorisable tracks.
Sonic Adventure DX: Director's Cut leans Execution (Practiced Mastery); Test Drive 6 leans Execution (Pure Mechanics).
Test Drive 6 leans a little harder on execution, though the gap is small.
Sonic Adventure DX: Director's Cut
High-speed 3D control and jank-wrangling demand real hands
Test Drive 6
Cornering at speed through traffic is the entire challenge
Test Drive 6 leans a little harder on reads, though the gap is small.
Sonic Adventure DX: Director's Cut
Chaos bosses run fixed phase scripts
Test Drive 6
AI racers follow rubber-band scripts, not minds to model
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Adventure DX: Director's Cut
Stage layouts and upgrades never change
Test Drive 6
Traffic adds mild unpredictability to known tracks
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Adventure DX: Director's Cut
Speedrun routing and A-rank paths are learnable systems
Test Drive 6
Learning racing lines and car choice is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.