head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Wrangling high-speed 3D movement through fixed stages and boss scripts.

Execution · Practiced Mastery
An open-world racer where vehicle handling across multiple disciplines carries the challenge.
Sonic Adventure DX: Director's Cut leans Execution (Practiced Mastery); The Crew 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Adventure DX: Director's Cut
High-speed 3D control and jank-wrangling demand real hands
The Crew 2
precise driving/flying/boating control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Adventure DX: Director's Cut
Chaos bosses run fixed phase scripts
The Crew 2
AI racers scripted, no adaptation
The Crew 2 leans a little harder on variance, though the gap is small.
Sonic Adventure DX: Director's Cut
Stage layouts and upgrades never change
The Crew 2
weather and traffic add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Adventure DX: Director's Cut
Speedrun routing and A-rank paths are learnable systems
The Crew 2
vehicle tuning and routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.