head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
Kart racing execution moderated by item randomness and learnable track routes.

Execution · Pure Mechanics
Stacking wobbly bricks quickly while sabotage spells fly between players.
Sonic & All-Stars Racing Transformed leans Execution (Twitch Chaos); Tricky Towers leans Execution (Pure Mechanics).
Tricky Towers leans a little harder on execution, though the gap is small.
Sonic & All-Stars Racing Transformed
Drift timing and transforming vehicle control reward practice
Tricky Towers
Placing physics bricks fast under pressure is the core test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic & All-Stars Racing Transformed
Human racers add light positional mind games
Tricky Towers
Timing spells against specific human rivals adds light prediction
Sonic & All-Stars Racing Transformed leans a little harder on variance, though the gap is small.
Sonic & All-Stars Racing Transformed
Item rolls regularly upend race positions
Tricky Towers
Brick sequence and wobble physics inject chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic & All-Stars Racing Transformed
Track shortcuts and drift-boost routes are learnable
Tricky Towers
Stable stacking shapes are learnable patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.