head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A retro Sonic revival celebrating classic-era momentum design.

Execution · Practiced Mastery
Capcom's arcade brawler has the Punisher and Nick Fury gunning and punching through mob armies.
Sonic Mania leans Execution (Practiced Mastery); The Punisher (1993) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Mania
High-speed reaction platforming
The Punisher (1993)
Grabs, weapon pickups, and crowd spacing demand quick hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Mania
No human opponent
The Punisher (1993)
Mob enemies are scripted patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Mania
Mostly deterministic with hidden routes
The Punisher (1993)
Weapon and item drops add light randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Mania
Route knowledge dominates speedruns
The Punisher (1993)
Stage layouts and boss patterns are learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.