head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An auto-runner spinoff of Sonic testing quick reflexes and route memorization.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Sonic Runners leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Super Mario World leans a little harder on execution, though the gap is small.
Sonic Runners
timing jumps/dashes at speed rewards precise inputs
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Runners
no opponent to out-predict, pure solo runner
Super Mario World
Scripted Koopas adapt to nothing
Sonic Runners leans a little harder on variance, though the gap is small.
Sonic Runners
occasional random item drops and obstacle layout
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Sonic Runners
route/lane and upgrade optimization for score
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.