head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Weapon-based dueling testing spacing execution and mixup prediction against humans.

Execution · Competitive PvP
Milsim 50v50 team-tactical shooter.
SoulCalibur III leans Execution (Competitive PvP); Squad leans Execution (Competitive PvP).
Squad leans a little harder on execution, though the gap is small.
SoulCalibur III
Spacing, movement and just-frame timing demand real hands
Squad
Bullet drop, sway, suppression test aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
SoulCalibur III
Versus humans, conditioning and throw-mixup guessing decides rounds
Squad
Squad tactics versus humans demand prediction
Squad leans a little harder on variance, though the gap is small.
SoulCalibur III
Deterministic combat with nothing hidden
Squad
Minimal RNG, comm-driven outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
SoulCalibur III
Frame data, matchup study and stage knowledge run deep
Squad
Logistics, FOB placement, kit choice deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.