head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Weapon-spacing execution and live conditioning battles against human opponents.

Execution · Competitive PvP
Milsim 50v50 team-tactical shooter.
SoulCalibur V leans Execution (Competitive PvP); Squad leans Execution (Competitive PvP).
Squad leans a little harder on execution, though the gap is small.
SoulCalibur V
Spacing, step timing and just-frame inputs reward trained hands
Squad
Bullet drop, sway, suppression test aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
SoulCalibur V
Versus humans, conditioning and throw-versus-mid guessing decides rounds
Squad
Squad tactics versus humans demand prediction
Squad leans a little harder on variance, though the gap is small.
SoulCalibur V
Nothing hidden beyond the opponent's intent
Squad
Minimal RNG, comm-driven outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
SoulCalibur V
Frame data, matchup study and ring positioning are deep homework
Squad
Logistics, FOB placement, kit choice deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.