head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A gentle turn-based system easily solved by build and gear choices.

Optimization · Pure Optimization
Tactical crowd-battle planning - hero composition and ability timing against scripted hordes.
South Park: The Stick of Truth leans Optimization (Pure Optimization); The Dwarves leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
South Park: The Stick of Truth
Timed attack and block prompts add light input demands
The Dwarves
Real-time crowd battles reward timely ability triggers
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
South Park: The Stick of Truth
Enemies follow fixed turn-based scripts
The Dwarves
Orc hordes follow scripted attack logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
South Park: The Stick of Truth
Minor damage rolls; encounters are otherwise fixed
The Dwarves
Encounter compositions are known after one attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
South Park: The Stick of Truth
Build, gear and ability choices comfortably solve every fight
The Dwarves
Hero picks, skill timing and crowd physics positioning decide fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.