head to head
Space Hulk: DeathwingvsZombies Ate My Neighbors
Space Hulk: Deathwing leans Execution (Practiced Mastery); Zombies Ate My Neighbors leans Execution (Practiced Mastery).
Space Hulk: DeathwingZombies Ate My Neighbors
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Space Hulk: Deathwing leans harder on variance: Spawn directions and ambushes vary run to run
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

