head to head
The Lord of the Rings: Conquest asks more than Spider-Man 2: Enter Electro, and the gap is reads.

Execution · Practiced Mastery
Era-typical action platforming over memorised boss patterns and level routes.

Execution · Competitive PvP
Class-based battlefield brawling where picking counters beats raw skill.
Spider-Man 2: Enter Electro leans Execution (Practiced Mastery); The Lord of the Rings: Conquest leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Spider-Man 2: Enter Electro
Web-swinging and combat timing carry moderate demands
The Lord of the Rings: Conquest
Class combos and timing carry battlefield skirmishes
The Lord of the Rings: Conquest leans clearly harder on reads.
Spider-Man 2: Enter Electro
Bosses like Electro cycle scripted phases
The Lord of the Rings: Conquest
Multiplayer class counters involve light human prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Spider-Man 2: Enter Electro
Level layouts and encounters are fixed
The Lord of the Rings: Conquest
Objective maps are fixed and visible
Spider-Man 2: Enter Electro leans a little harder on optimization, though the gap is small.
Spider-Man 2: Enter Electro
Learning boss patterns and level routes is the depth
The Lord of the Rings: Conquest
Class-counter knowledge and objective sequencing are shallow
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.