head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Light web-swinging execution over a scripted open-world checklist.

Execution · Practiced Mastery
Gentle collect-and-glide platforming with light routing depth.
Spider-Man 3 leans Execution (Practiced Mastery); Spyro the Dragon leans Execution (Practiced Mastery).
Spyro the Dragon leans a little harder on execution, though the gap is small.
Spider-Man 3
Swing control and combo timing carry the combat
Spyro the Dragon
Gliding and charging need modest precision at most
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Spider-Man 3
Enemies follow fixed scripts, nothing models you
Spyro the Dragon
Gnorcs repeat one behaviour forever
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Spider-Man 3
Open-world missions are static once discovered
Spyro the Dragon
Gem locations are fixed once levels are explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Spider-Man 3
Upgrade paths and mission objectives are shallowly solvable
Spyro the Dragon
Collection routing and glide lines reward light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.