head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A management game about ferrying spirits to the afterlife.

Optimization · Pure Optimization
Reasoning through fixed adventure-logic puzzles inside a sci-fi story.
Spiritfarer leans Optimization (Pure Optimization); The Fall leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Spiritfarer
Platforming is light and forgiving.
The Fall
Light combat and platforming pose little physical test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Spiritfarer
Spirits follow scripted arcs.
The Fall
Story AI characters are fully scripted
The Fall leans a little harder on variance, though the gap is small.
Spiritfarer
Minor resource RNG.
The Fall
Puzzle solutions are hidden until reasoned out
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Spiritfarer
Boat layout and crafting loops reward planning.
The Fall
Adventure-logic puzzles each have one intended answer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.