head to head
Splatoon asks more than TowerFall Ascension, and the gap is optimization.

Execution · Competitive PvP
Territory control through shooter execution and constant prediction of adapting human teams.

Execution · Competitive PvP
Couch-competitive archery brawler decided by twitch arrows and reading your friends.
Splatoon leans Execution (Competitive PvP); TowerFall Ascension leans Execution (Competitive PvP).
TowerFall Ascension leans a little harder on execution, though the gap is small.
Splatoon
Aim, swim-form movement and ink management are constant demands
TowerFall Ascension
Arrow aim, dodges, and arrow catches are razor-tight
TowerFall Ascension leans a little harder on reads, though the gap is small.
Splatoon
Human opponents adapt flanks and pushes every match
TowerFall Ascension
Couch PvP is constant mutual prediction and baiting
TowerFall Ascension leans a little harder on variance, though the gap is small.
Splatoon
Hidden squids in ink create momentary information gaps
TowerFall Ascension
Random powerup chests and variants spice rounds
Splatoon leans clearly harder on optimization.
Splatoon
Weapon kits, map control timing and gear builds reward study
TowerFall Ascension
Small fixed arenas leave little system to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.