head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.
Optimization · Pure Optimization
A tactical squad-based shooter set in modern warfare scenarios.

Optimization · Practiced Mastery
Open-world Hyrule built on physics puzzles and exploration over reflex tests.
Squad Assault: Second Wave leans Optimization (Pure Optimization); The Legend of Zelda: Breath of the Wild leans Optimization (Practiced Mastery).
The Legend of Zelda: Breath of the Wild leans a little harder on execution, though the gap is small.
Squad Assault: Second Wave
tactical shooting inputs, moderate demand
The Legend of Zelda: Breath of the Wild
Parry timing and aiming matter but forgiving.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Squad Assault: Second Wave
scripted enemy AI squads, not adaptive
The Legend of Zelda: Breath of the Wild
Enemies follow fixed scripted behaviors.
Squad Assault: Second Wave leans a little harder on variance, though the gap is small.
Squad Assault: Second Wave
random mission events and encounters
The Legend of Zelda: Breath of the Wild
Weapon drops and weather lightly randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Squad Assault: Second Wave
squad tactics and loadout optimization
The Legend of Zelda: Breath of the Wild
Shrines, cooking, traversal routes fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.