head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Milsim 50v50 team-tactical shooter.

Execution · Competitive PvP
A tactical anime shooter testing aim, dimension-shift movement and round-by-round prediction.
Squad leans Execution (Competitive PvP); Strinova leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Squad
Bullet drop, sway, suppression test aim
Strinova
Gunfights plus paper-form movement tech demand sharp mechanics
Squad leans a little harder on reads, though the gap is small.
Squad
Squad tactics versus humans demand prediction
Strinova
Round-based PvP rewards predicting rotations and 2D-form fakes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Squad
Minimal RNG, comm-driven outcomes
Strinova
Minor spread and ability interaction randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Squad
Logistics, FOB placement, kit choice deep
Strinova
Agent kits, economy and site strategy reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.