head to head
Squad asks more than Top Spin 4, and the gap is reads.

Execution · Competitive PvP
Milsim 50v50 team-tactical shooter.

Execution · Pure Mechanics
A simulation tennis game built around precise shot-timing rallies.
Squad leans Execution (Competitive PvP); Top Spin 4 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Squad
Bullet drop, sway, suppression test aim
Top Spin 4
Shot timing meter decides every rally
Squad leans clearly harder on reads.
Squad
Squad tactics versus humans demand prediction
Top Spin 4
Human PvP rewards anticipating placement habits
Squad leans a little harder on variance, though the gap is small.
Squad
Minimal RNG, comm-driven outcomes
Top Spin 4
Almost no randomness in ball physics
Squad leans a little harder on optimization, though the gap is small.
Squad
Logistics, FOB placement, kit choice deep
Top Spin 4
Player builds and court tactics are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.