head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Milsim 50v50 team-tactical shooter.

Execution · Pure Mechanics
Classic large-scale CTF shooter built on momentum physics and absurd projectile leads.
Squad leans Execution (Competitive PvP); Tribes 2 leans Execution (Pure Mechanics).
Tribes 2 leans a little harder on execution, though the gap is small.
Squad
Bullet drop, sway, suppression test aim
Tribes 2
Skiing physics and disc-jumping aim define the skill ceiling
Squad leans a little harder on reads, though the gap is small.
Squad
Squad tactics versus humans demand prediction
Tribes 2
Team PvP with adaptive human flag runners
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Squad
Minimal RNG, comm-driven outcomes
Tribes 2
Visible battlefield, deterministic physics
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Squad
Logistics, FOB placement, kit choice deep
Tribes 2
Base assets, vehicles, and route planning reward team strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.