head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Open-zone gunfights where aim, ambush prediction and gear economy all matter.

Execution · Practiced Mastery
A basketball sim testing shot timing, play calling, and reading human opponents.
Stalcraft: X leans Execution (Competitive PvP); Tecmo Super NBA Basketball leans Execution (Practiced Mastery).
Stalcraft: X leans a little harder on execution, though the gap is small.
Stalcraft: X
Gunfights against other stalkers reward raw aim and movement
Tecmo Super NBA Basketball
Shot and steal timing decides plays
Stalcraft: X leans a little harder on reads, though the gap is small.
Stalcraft: X
Open-zone PvP means predicting ambushes from adapting humans
Tecmo Super NBA Basketball
Human opponents fake and adjust defenses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Stalcraft: X
Anomalies, artifact spawns and who you meet inject randomness
Tecmo Super NBA Basketball
Shot success and stat rolls add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Stalcraft: X
Gear economy, artifact builds and route knowledge compound
Tecmo Super NBA Basketball
Play calling and roster management matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.