head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
A space-strategy adventure mixing ship combat with empire resource management.

Optimization · Practiced Mastery
The original 1994 RTS pitting orc and human bases against each other in Azeroth.
Star Control 3 leans Optimization (Practiced Mastery); Warcraft: Orcs & Humans leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Control 3
Ship melee combat needs decent aim and maneuvering
Warcraft: Orcs & Humans
Clunky unit micro and click speed still matter
Warcraft: Orcs & Humans leans a little harder on reads, though the gap is small.
Star Control 3
AI captains use fixed tactics; some PvP melee allows prediction
Warcraft: Orcs & Humans
Human multiplayer adds genuine build mind games
Star Control 3 leans a little harder on variance, though the gap is small.
Star Control 3
Exploration and resource discovery are scripted-but-unknown
Warcraft: Orcs & Humans
Fog of war hides enemy composition
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Control 3
Fleet building, colonization and resource management drive progress
Warcraft: Orcs & Humans
Build orders and economy timing dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.