head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Large-battle aim and positioning with light prediction against human players.

Execution · Competitive PvP
An early 3D soccer sim testing ball control and play against opponents.
Star Wars: Battlefront II leans Execution (Competitive PvP); VR Soccer leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Battlefront II
Aimbot dominates infantry fights and starfighter dogfights
VR Soccer
Controlling players, passing and shooting needs timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Battlefront II
Human opponents in multiplayer create modest prediction play
VR Soccer
Human opponents read passes and feints adaptively
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Battlefront II
Spawns, vehicle availability and hero pickups add chaos
VR Soccer
Ball physics and outcomes carry sports randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Battlefront II
Class choice and map control reward learned plans
VR Soccer
Formation and play strategy matter modestly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.