head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Competitive PvP
Large-battle aim and positioning with light prediction against human players.

Execution · Practiced Mastery
A wrestling game about reversal-timing execution and outguessing opponents in grapples.
Star Wars: Battlefront II leans Execution (Competitive PvP); WWE WrestleMania XIX leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Battlefront II
Aimbot dominates infantry fights and starfighter dogfights
WWE WrestleMania XIX
Grapple and reversal timing are central to matches
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Battlefront II
Human opponents in multiplayer create modest prediction play
WWE WrestleMania XIX
Human opponents adapt; reversal timing is a mind game
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Battlefront II
Spawns, vehicle availability and hero pickups add chaos
WWE WrestleMania XIX
Reversal windows and momentum add some chaos
WWE WrestleMania XIX leans a little harder on optimization, though the gap is small.
Star Wars: Battlefront II
Class choice and map control reward learned plans
WWE WrestleMania XIX
Move sets, stamina and match-type strategy matter underneath
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.