head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
Accessible large-scale shooting with light prediction against human players.

Execution · Practiced Mastery
A basketball sim testing shot timing, play calling, and reading human opponents.
Star Wars Battlefront leans Execution (Competitive PvP); Tecmo Super NBA Basketball leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Battlefront
Aimbot dominates blaster fights despite generous hitboxes
Tecmo Super NBA Basketball
Shot and steal timing decides plays
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Battlefront
Human lobbies add modest positional prediction
Tecmo Super NBA Basketball
Human opponents fake and adjust defenses
Tecmo Super NBA Basketball leans a little harder on variance, though the gap is small.
Star Wars Battlefront
Power-up pickups and spawn flow inject chaos
Tecmo Super NBA Basketball
Shot success and stat rolls add randomness
Tecmo Super NBA Basketball leans a little harder on optimization, though the gap is small.
Star Wars Battlefront
Objective timing and pickup control reward learned routes
Tecmo Super NBA Basketball
Play calling and roster management matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.