head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Managing galactic economy and fleet counters, with prediction mattering against humans.

Optimization · Pure Optimization
A simultaneous-turn tactics game testing positioning and predicting opponent commitments.
Star Wars: Empire at War leans Optimization (Pure Optimization); Tastee: Lethal Tactics leans Optimization (Pure Optimization).
Star Wars: Empire at War leans a little harder on execution, though the gap is small.
Star Wars: Empire at War
Some battle micro, but APM never dominates outcomes
Tastee: Lethal Tactics
Planning phase, no twitch aiming required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Empire at War
Multiplayer galactic feints and fleet composition mind-games matter
Tastee: Lethal Tactics
Simultaneous turns reward predicting human opponent moves
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Empire at War
Fog of war hides enemy fleets until scouted
Tastee: Lethal Tactics
Low randomness, mostly deterministic resolution
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Empire at War
Economy, tech order and counter-unit composition decide campaigns
Tastee: Lethal Tactics
Precise positioning and timing of merc actions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.