head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Soulslike timing execution against fixed movesets across stances.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Star Wars Jedi: Survivor leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Star Wars Jedi: Survivor leans a little harder on execution, though the gap is small.
Star Wars Jedi: Survivor
Parry windows and stance switching demand precise timing
The Last of Us Part II
Faster, more demanding combat and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Jedi: Survivor
Bosses telegraph fixed movesets - nothing models you
The Last of Us Part II
Smarter AI still runs mappable search scripts
The Last of Us Part II leans a little harder on variance, though the gap is small.
Star Wars Jedi: Survivor
Enemy layouts and secrets are fixed once found
The Last of Us Part II
First-encounter unknowns only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Jedi: Survivor
Stance choice and moveset study form the supporting layer
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.