head to head
StarCraft asks more than Star Wars: Squadrons, and the gap is optimization.

Execution · Grand Arena
Team-based 5v5 Star Wars starfighter combat with cockpit power management.

Optimization · Grand Arena
A real-time strategy classic where perfected build orders and mechanical speed decide most matches.
Star Wars: Squadrons leans Execution (Grand Arena); StarCraft leans Optimization (Grand Arena).
Star Wars: Squadrons leans a little harder on execution, though the gap is small.
Star Wars: Squadrons
Drifting, aim, and throttle tricks decide dogfights
StarCraft
APM and micro control ceiling is huge
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Squadrons
Human pilots in 5v5 bait, juke, and counter-adapt
StarCraft
scouting and predicting human opponent builds
Star Wars: Squadrons leans a little harder on variance, though the gap is small.
Star Wars: Squadrons
Full information maps; little randomness
StarCraft
minimal hidden info beyond fog of war
StarCraft leans clearly harder on optimization.
Star Wars: Squadrons
Power management and loadout meta are solvable layers
StarCraft
build orders and economy are near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.