head to head
Warcraft III: Reign of Chaos asks more than Star Wars: Squadrons, and the gap is optimization.

Execution · Grand Arena
Team-based 5v5 Star Wars starfighter combat with cockpit power management.

Optimization · Grand Arena
Blizzard's hero-centric RTS where build-order theory meets surgical unit micro against humans.
Star Wars: Squadrons leans Execution (Grand Arena); Warcraft III: Reign of Chaos leans Optimization (Grand Arena).
Star Wars: Squadrons leans a little harder on execution, though the gap is small.
Star Wars: Squadrons
Drifting, aim, and throttle tricks decide dogfights
Warcraft III: Reign of Chaos
Micro of heroes and units decides fights
Warcraft III: Reign of Chaos leans a little harder on reads, though the gap is small.
Star Wars: Squadrons
Human pilots in 5v5 bait, juke, and counter-adapt
Warcraft III: Reign of Chaos
Scouting and out-guessing a human opponent's tech
Warcraft III: Reign of Chaos leans a little harder on variance, though the gap is small.
Star Wars: Squadrons
Full information maps; little randomness
Warcraft III: Reign of Chaos
Creep routes and item drops add randomness
Warcraft III: Reign of Chaos leans clearly harder on optimization.
Star Wars: Squadrons
Power management and loadout meta are solvable layers
Warcraft III: Reign of Chaos
Build orders, creeping routes, and matchup theory run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.